Best Skyrim Companion Mods

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The single greatest benefit of owning The Elder Scrolls V: Skyrim on PC is the plethora of modding opportunities available to you. Nearly every facet of the game can be altered in some way, which practically washes away any possible flaw or issue you might have with it. Felt the game was too easy? Add a difficulty mod, making your experience more akin to Dark Souls. Feel there isn't enough content in the game? There's dozens of free expansion packs available. Want the game darker, brighter, prettier, more immersive? There are mods for all of those things too. These mods can radically alter the experience, crafting an RPG that meets the needs of any individual player. Looking for mods to install is like going to the store for your favourite game and finding hundreds of DLC packs tailored specifically to you. On sale. Like for free. Forever. From new maps and quests to minor tweaks and new armour sets, the additions you can make to your game are innumerable, allowing for an infinite amount of customisation. Detractors of modding might say that it's better to play these games 'The way they're meant to be played', but it could be argued that a fully modded Skyrim isthe way it's meant to be played, as if the developers could have made the game bigger, better, and more beautiful, they would have done, right?

The Elder Scrolls Skyrim hasn't aged particularly well, but you can transform it into a stellar RPG with these best Skyrim mods, from graphic enhancements and quality of life improvements to huge. The Elder Scrolls V: Skyrim is as much a platform for mods as it is an open-world RPG about dumb dragons and dumber Vikings. Over the last seven years, an The best PC games ever Best PC games of 2018 Best graphics card 2019 Best free games 100 Apex Legends tips Fortnite Season 9 challenges.

Requirements

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Mod nameNotes
Enhanced Skyrim Factions - The Companions Guild - translation brazilian portuguese PT-BR- V.0.3.8
Permissions and credits

Credits and distribution permission

  • Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
  • Upload permissionYou are not allowed to upload this file to other sites under any circumstances
  • Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
  • Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
  • Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
  • Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
  • Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets

Author notes

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File credits

Best skyrim companion mods

This author has not credited anyone else in this file

Donation Points system

Skyrim companions list

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Translations
  • Turkish
  • Portuguese
  • French

Translations available on the Nexus

LanguageName
PortugueseEnhanced Skyrim Factions - The Companions Guild - translation brazilian portuguese PT-BR- V.0.3.8
French(FR) Enhanced Skyrim Factions - The Companions Guild
TurkishEnhanced Skyrim Factions - The Companions Guild - Turkish Translation
Best Skyrim Companion Mods

Skyrim Follower

Changelogs

Skyrim Companions List

  • Version 0.3.8

    • Added a new conversation with Ria, after the main story questline ends, where, if you've been kind to her (asked for her advice at least once and thanked her for it), you can help her choose her fighting style (class skills and combat style).
    • Added the ability to report failure for the 'Animal Extermination' (beast den), 'Family Heirloom' and 'Rescue Mission' radiant quests given by Aela, Vilkas and Skjor.
    • Added compatibility with the aMidianborn Content Add-On version of the Skyforge weapons. Also, Eorlund will now offer the Skyforge Warhammer and Mace as choices after the player's induction ceremony when an appropriate aMidianborn mod is installed.
    • Added a little more unvoiced dialogue later in the questline, around 'Purity of Revenge' and 'Glory of the Dead,' to address a few internal inconsistencies and allow the PC to ask a few questions that begged to be asked.
    • Added a toggle in the MCM to allow magic in sparring, including in Open Circle.
    • Added compatibility with the Dawn of Whiterun mod for the Open Circle quest.
    • Added some additional debugging info to the Troubleshooting page of the MCM.
    • Merged in relevant Companions-related fixes from the Unofficial Skyrim Patch 2.1.2.
  • Version 0.3.7

    • Some new content: a short conversation with Tilma and a small note in Farkas's room.
    • For 'Trouble in Skyrim' you can now report back to Farkas that you're unable to complete the quest, if it's too difficult for you. As a penalty, you'll need to do a few extra quests.
    • In the opening fight with the giant outside Whiterun, the giant will now be invulnerable the first few seconds of the fight, to give the player more time to get there.
    • Changed 'The Silver Hand' quest, so that when you find Skjor at the end he will now be in beast form to better explain the lack of public resolution of the quest's ending. Also there will be more evidence of his passage through Gallows Rock.
    • Fixed a vanilla issue where if you did not have access to a witch head for a brothers's 'Purity' quest, the brother could be left unable to offer any radiant quests after 'Glory of the Dead.'
    • Fixed a potential exploit in the 'Open Circle' quest: the player will now only be essential during the actual fight, not throughout the quest.
    • Fixed a disparity in the sparring system where if you had given your opponent health potions (e.g., if they were your follower), they would use them, although you can't use your own potions.
    • Sparring should no longer re-enable fast travel after the match if another mod had previously disabled it.
    • Fixed a bug in the quest where Aela regifts the beast blood that can have Aela rejecting your request even if you passed the necessary Speech skill check.
    • Fixed some vanilla dialogue quirks: Skjor could commend the PC for 'another job well done' after the PC finished their very first job; Athis would call a female dark elf PC 'brother'; Skjor could say he had never seen the PC before, after talking to them.
    • Added the vanilla 'PerkSkillBoosts' and 'AlchemySkillBoosts' perks to all Companions, to enable them to take full advantage of fortify combat skill enchantments as followers.
    • Improved the MCM troubleshooter function to cycle a new batch of radiant quests.
    • Tweaked the end of 'Glory of the Dead' so that the objective to ask the Companions for more work will now only appear after they've returned to Jorrvaskr and have work available.
    • Removed a few unnecessary .pex files that I had packaged with the previous update by mistake.
    • Merged in other Companions-related fixes from the Unofficial Skyrim Patch 2.0.4a.
  • Version 0.3.6

    • Fixed a bug where Farkas's 'Hired Muscle' quest was being selected less frequently than intended.
    • Made the whelps essential until after the 'Open Circle' quest to prevent issues with that quest.
    • Added new custom perks for Aela that increase her attack speed when using daggers or bows, as well as a damage bonus with daggers--to try to get her into the same league, combat-wise, as the other members of the Circle.
  • Version 0.3.5

    • Fixed an issue where Aela's Pelt Collection and Totems of Hircine quests were being selected less frequently than intended. For both, there are 4-day delays upon completion before they re-enter the normal random rotation of quests.
    • Fixed a vanilla issue where Aela's Totems of Hircine quests were set to use only uncleared locations, causing the quests to fail to start in late-game situations where no uncleared locations remained available.
  • Version 0.3.4

    • Fixed a bug where setting the skills of a Companion (their class) in the MCM was not persisting across gaming sessions.
    • Reduced issues with Athis's armor becoming invisible for new users of the mod, and for upgraders coming from version 0.3.1 and below.
  • Version 0.3.3

    • Fixed a logical flaw where installing another mod that modifies the C00 Companions quest lower in a load order after having already played with ESFC installed would have eliminated the requirements and reset the quest progression system.
    • Allow players to circumvent the follower/teammate check when sparring to accomodate mods that use invisible teammates around the PC for other purposes and the UFO mod.
    • Made all Companions have 'Foolhardy' confidence so they won't run away when fighting.
    • Assigned specific combat styles to Companions who had just been using the default combat style, as per Bethesda recommendations.
    • Scaled back the perks on the whelps, and boosted the perks on the Circle members, to better reflect the superiority of the Circle.
  • Version 0.3.2

    • Various stat and gear changes for the Companions.
    • Added an MCM option to prevent vampires from joining; the stage of vampirism that will trigger this rejection is configurable.
    • Added a toggle in the MCM to let Aela, Farkas and Vilkas give new radiant quests while they are your current follower, unlike in the vanilla game. Note that this does not include their special quests--Dragon Slayers, Purity, and the Totems of Hircine.
    • Fixed a bug where the MCM option to configure the Speech skill needed for Thieves Guild members to join the Companions was not working correctly.
    • Fixed a bug where Circle members could say their scheduled training instructions even when they were far away from Jorrvaskr.
    • Fixed a bug where Companions could wander randomly around Whiterun in some circumstances.
    • Fixed a bug in the 'Open Circle' quest where setting your partner as invulnerable was never undone.
    • Fixed a vanilla issue where non-following members of the Circle could turn hostile if they saw the player take beast form.
    • Fixed a vanilla issue where Aela's Silver Hand quests were set to use only uncleared locations, causing the quests to fail to start in late-game situations where no uncleared locations remained available.
    • Fixed a vanilla issue where being asked to intimidate the same NPC a second time could result in no dialogue being available to initiate the brawl.
    • Restored a few extra voiced lines to Aela during the Totems of Hircine quests that aren't played in the vanilla game due to some logic errors: she now will make different comments after you find each of the three Totems, as originally intended.
    • Restored a voiced line of commentary from your Observer during your Trial that was not playing due to a logic error in the vanilla script.
    • Added back in Aela's pelt collection quest after I disabled it by mistake in 0.3.1. Also added the ability to ask her how many pelts are needed before accepting the quest.
    • Added a new (brief) unvoiced conversation with Farkas if he was your Trial Observer, available after 'Proving Honor' is completed.
    • Added some improvements to Aela's conversation during 'Blood's Honor' to better account for game lore.
    • Tweaked 'Glory of the Dead': members of the Circle will only become available as followers after they return to Jorrvaskr from Ysgramor's Tomb, to be consistent with their dialogue about wanting to stay there for a bit.
    • Tweaked 'Glory of the Dead': the player's dialogue in the Tomb with Aela was adjusted to make (a little) more sense.
    • Added checks with sparring to ensure players don't start sparring matches with their current follower (which doesn't work), or have followers with them when they start sparring someone else (which causes the follower to also attack your opponent).
    • Added ally and friendship relationship data between the Companions where appropriate.
    • Merged in Companions-related fixes from the Unofficial Skyrim Patch 2.0a.
  • Version 0.3.1

    • Improved interoperability with the Moonlight Tales/Werewolf Mastery combination of mods.
    • The 'Purity' quest for Farkas will now only trigger if the PC doesn't have beastblood (this will be expanded on in future updates).
    • Improved Kodlak's introductory conversation for mages.
    • Fixed a bug in 0.3 where Njada, Athis, and Aela did not respond to the 'offer training only in yard' MCM setting.
    • Fixed a bug in 0.3 where you could ask Kodlak where Kodlak was.
    • Fixed a bug in 0.3 where you could get Kodlak to spar with you if you asked twice.
    • Cleaned a few wild edits introduced in 0.3.
    • Merged in most Companions-related fixes from the Unofficial Skyrim Patch 1.3.3 (note I intentionally override the USKP change that allows Tilma to sleep).
    • A few other tweaks and fixes--typos, missing silent audio files, etc.
  • Version 0.3

    • Added a new ceremony where you are officially and publicly inducted into the Circle. You'll be prompted to talk to Kodlak when the time comes.
    • Added the ability to decline Skjor and Aela's offer later in the Underforge.
    • Added an MCM configuration menu for SkyUI4+SKSE users. This adds several new configuration options.
    • Lowered the default requirements.
    • Added more lively schedules for the Companions in and around Jorrvaskr; they now train and eat together, etc.
    • Added the ability to spar with the Companions when around Jorrvaskr after you join.
    • Added to Skjor a selection of perks and a 1.25x player level multiplier--this is to try to make him a challenging sparring partner.
    • For Aela's 'Animal Extermination' radiant quests, she can now sometimes tell you what kind of beast you'll be facing before you accept the quest. She can also tell you in advance where the quest location is.
    • Added a new random world event where you may be attacked by the Silver Hand after the 'Proving Honor' quest.
    • Merged in bug fixes from the Unofficial Skyrim Patch 1.3.2 for Companions quests also modified by ESFC.
    • Merged in improved Companions quest journal entries and objectives from the Even Better Quest Objectives mod, with my own tweaks and additions.
    • Fixed a bug with ESFC 0.2.x that could prevent the Totems of Hircine quests from being available.
    • Fixed a bug with ESFC 0.2.x that was spawning animal pelts inside Jorrvaskr.
    • Suppressed some scenes after the Silver Hand quest that suggest Skjor is still in charge of day-to-day activities.
    • Added the ability to temper Aela's custom light Ancient Nord Armor.
    • Added a little more health to the giant outside Whiterun, which should give players a more fair chance to reach it.
    • Added a way for non-Dawnguard players to regain the Blessing from Aela.
    • Added more (silent) dialogue in a few places; try asking Kodlak about his condition, for example.
    • Various other minor additions.
    • Re-cleaned the mod in the latest TES5Edit.
  • Version 0.2.1

    • Cleaned the mod in TES5Edit.
    • Generated a SEQ file to avoid the load-save-reload dialogue bug.
    • Corrected an error in the efcsettings bat file (the descriptions for armor and weapon requirements were swapped).
    • Merge fixes from the Unofficial Skyrim Patch 1.2.4 for quests also modified by ESFC.
    • Added Update.esm as a dependency in order to incorporate its Companions fixes.
    • Added a few missing silent voice sound files so that lines display for their proper amount of time.
    • Added a bit of silent dialogue to the introductory conversation with Aela after the giant fight for more roleplaying choices.
    • Built using latest Creation Kit so Skyrim 1.8 is now required.
  • Version 0.2

    • Added a radiant animal pelt collection quest to Aela.
    • If you have done more radiant quests for Aela than any other Companion at the time of your Trial, it will be she rather than Farkas who is sent with you as your Observer during your Trial.
    • Added some unvoiced dialogue in various places for better roleplaying and atmosphere.
    • Added the option to block characters who have already joined the Thieves Guild or the Dark Brotherhood from joining the Companions.
    • Extended the time Aela mourns at the end of the 'Silver Hand' quest, giving the player a day or two to discuss Skjor with the other Companions.
    • Radiant quests for Vilkas and Skjor will now only become available after you've done a few quests for Farkas and Aela, to match Farkas's dialogue during the tour he gives you.
    • Added the dialogue option to decline the 'Rescue Mission' radiant quest (CR08) given by Skjor and Vilkas.
    • In the vanilla game the player must have visited a hold in order to be assigned Companions radiant quests there. Holds are now gradually unlocked over time.
    • Once you join the Circle, the miscellaneous radiant quest objective will now read 'Talk to the other members of the Circle for work.'
    • Added a custom class for Farkas to match his skills and gear.
    • Gave Farkas some wolf armor, to fit the dialogue during the player's Trial.
    • Slightly increased Farkas's height and weight, to give him a bit more visual personality and distinctiveness from his brother.
    • Changed Aela's Ancient Nord Armor and her Shield from Heavy Armor to Light Armor, to match her default skills.
    • Added a custom class for Aela to avoid snafus with the Unofficial Skyrim Patch after it changed her class's armor specialty to heavy armor.
    • Changed the maximum level of Farkas, Vilkas, and Aela to 81, up from 50. Gave them each a few low- and mid-level perks.
    • Added a bat file with all configuration options for easier configuration changes.
  • Version 0.1.1

    • Added SkyUI MCM configuration panel for changing requirements; needs SkyUI 3.1 and SKSE 1.6.6 or above.
    • Added esfcsettings bat file for easier configuration when not using SkyUI.
    • Fixed issue where quest requirements needed to be set to one fewer than the intended value to function correctly.
  • Version 0.1

    • Adds skill, level, and time requirements for each of the Companions milestone story quests.