Realistic Driving Gta 5

  1. Gta 5 Online
  2. Gta 5 Mods Realistic Driving

Realistic Driving V is a mod for Grand Theft Auto V, created by Killatomate.

Description:

Jun 08, 2018  Realistic Driving V version 2.5 This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 3 years, 1600+ hours.

This mod makes driving physics in GTA V as realistic as possible. Physics definitions for every single vehicle are created from scratch utilizing every single available parameter. Most striking features of this mod:

- realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)

- realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)

- performance of every single vehicle matches its real-life counterpart (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)

- improvements to other physics (eg making it possible to ram police vehicles, PIT maneuver)

For installation instructions consult the readme file.

Report problems with download to support@gamepressure.com

Name

Type

Size

Date

Total

7 days

Grand Theft Auto V - GTA V Redux v.1.3mod3015.7 MB2/11/2018255.3K3K
Grand Theft Auto V - Police Mod v.1.0bmod7.7 MB6/21/2015152.5K1.9K
Grand Theft Auto V - Script Hook v.1.0.1365.1mod1017.3 KB7/6/2018114.9K1.1K
Grand Theft Auto V - GTAV Mod Manager v.1.0.6379.16959mod2.3 MB2/23/201861.1K481
Grand Theft Auto V - NativeUI v.1.7mod32.2 KB2/23/201814.3K401
Grand Theft Auto V - Community Script Hook V .NET v.2.10.6mod390.7 KB7/6/201824.4K257
Grand Theft Auto V - Realistic Driving V v.2.5mod3.7 MB7/6/201817.8K154
Grand Theft Auto V - NaturalVision Remastered v.21032018mod442 MB3/22/20188.2K136
Grand Theft Auto V - Firefighter Mod v.2.0mod66.9 KB1/23/201721.1K129
Grand Theft Auto V - GTA V UI Toggle v.7.1mod2.5 MB5/19/2019585127
Grand Theft Auto V - Rims, tires, rotors, wheel hubs, center caps, lug nuts and calipers v.17022019mod88.3 MB5/18/201937891
Grand Theft Auto V - VisualV v.1.0.380mod86.7 MB2/23/20189.5K82
Grand Theft Auto V - LUA Plugin for Script Hook v.10.1mod897.4 KB6/21/20159K67
Grand Theft Auto V - Open All Interiors v.5.1mod79.4 KB1/23/20178.1K66
Grand Theft Auto V - GTA V Weapon Retexture Pack v.25012019mod34.5 MB2/15/20192K61
Grand Theft Auto V - Single Player Apartment (SPA) v.1.7.3mod12.9 MB1/23/20178K60
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Version - v1.0.877.1

Description about Realistic Driving V v2.2 for GTA 5:

Realistic Driving V v2.2 for GTA 5 game.

This mod changes driving physics in GTA V to be as realistic as possible. Physics definitions for every single vehicle have been created from scratch utilizing every single available parameter. Development started on May 13 2015 and took 22 months, 1400+ hours. Driving physics were created for each of the 320 vehicles individually, spending an average of 3.3 hours on each vehicle. Every single change made by this mod has been MEASURED INGAME and CONFIRMED to be working as intended. Hence the long development phase. No theory crafting, no assumptions. This mod is based on hard facts only.
Most striking features of this mod:

  • Realistic driving physics (proper tire grip on different surfaces, traction curve, slip angle)
  • All driveable surfaces have reworked properties
  • Realistic offroad driving (giving the HUGE offroad areas in GTA V a purpose, hillclimb, dirt track)
  • Performance of every single vehicle matches its real-life counterpart perfectly (acceleration curve, top speed, braking, grip, handling characteristics, wheelspin)
  • Huge improvements to motorcycles
  • Improvements to other physics (eg making it possible to ram police vehicles, slightly more realistic PIT maneuver)
  • automated brakes have been disabled for every single vehicle
  • Police cars dont drive like on rails anymore, more realistic physics are applied to their vehicles
  • Alternative 'Scaled Topspeed' version of this mod, offering speed governor and brake assist
  • Option for increased vehicle deformation


supported DLCs:

  • ill Gotten Gains 1
  • ill Gotten Gains 2
  • Lowrider
  • Halloween
  • Executives
  • XMAS 3
  • January2016
  • Valentine
  • Lowriders 2
  • Further Adventures in Finances
  • Cunning Stunts
  • Bikers
  • Import/Export
  • MPSpecialRaces


Included vehicle categories:
Supercars, Sports Cars, Coupes, Sedans, Compacts, Classic Sportscars, Muscle Cars, Lowriders, SUVs, Offroad, Vans, Service, Emergency, Motorcycles.
Not included:
Heavy Trucks, Helicopters, Planes, Boats
Custom cars:
This mod was developed specifically for vanilla 3D-models. Custom car models have completely different center of mass and wheelbase. Making this mod work with all custom cars is impossible. Using custom cars will have a very noticeable negative impact on car handling. Dont complain about things that i cannot possibly fix. please.
version 2.2
-added 'MPSpecialRaces' DLC cars: GP1, Infernus2, Ruston, Turismo2
-reworked X80 Proto, Nero2, Infernus handling
-fixed supercar topspeed issues appearing after GTA Online update
-minor deformation improvements to cars lacking proper damage model:
-small adjustments to rally car offroad grip
version 2.1
-created 'increased deformation' version
-complete rework of all dirt bikes
-added new bikes: BF400, Esskey, Manchez
-added trikes: Chimera, BF Raptor
version 2.0.1 (hotfix):
-fixed crash to desktop when loading a second savegame
-increased grip on wet tarmac
-small grip adjustments to dusty concrete, sandstone, sand, snow
-increased speed of AI vehicles on highways
-tweaked Alpha handling
-tweaked Buffalo S handling
-tweaked ItaliGTB Custom handling
-tweaked T20 handling
-tweaked Tempesta handling
-small adjustments to: Avarus, Buffalo, Comet Retro, Elegy Retro, Kuruma, Rapid GT, Rapid GT Convertible, Reaper, Voltic2, X80
version 2.0:
-189 new vehicle handlings created from scratch
-cars have been given more detailed handling characteristics
-rework of all driveable surfaces (grip and properties)
-removed 130kph speed cap on dirt roads
-reworked collisions with foliage
-more realistic suspension settings (thx to downforce)
-curbs and small bumps have increased effect on handling
-improved weight transfer and vehicle rollover
-new tires pysics allow for less understeer
-drifting requires active countersteer
-support for all DLCs up to Import/Export
-Introduction of proper downforce
-Introduction of non-ABS cars
-Introduction of 'Scaled Topspeed' version.

Install:
1. Open the program OpenIV;
2. Specify the path to the directory installed games GTA 5 for Windows;
3. To enable edit mode (if prompted to install the plug-in for GTA V, hit the 'ASI Manager' in the window that appears, select 'Install' OpenIV.ASI);
4. Next, go on this way - x64e.rpflevelsgta5vehicles.rpf;
5. Replace 'fugitive.yft', 'fugitive.ytd' and 'fugitive_hi.yft' in the same modification file from the downloaded archive;
6. The modification will be installed and the program OpenIV can be closed.

Visual basic sql code example. Tested in game version v1.0.877.1


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